The most significant contribution Obsidian made was to rework a number of Fallout 3's rather pathetic animations. There is a fair amount of new graphical assets, but the game recycled assets from Fallout 3 extensively, as expected. The engine's age was already showing at the time of Fallout 3's release, and it isn't exactly aging gracefully. There are a few fields this review will cover quickly because they're simply not that different from Fallout 3. It was clear the result would be slotted somewhere in between Fallout 3 and Fallout 2 in RPG sensibilities and writing, but what did we end up with? A title that's essentially a large expansion pack to Fallout 3 with improved writing or a more daring reinvention that's something else entirely? What made it of high interest was the fact that it was not Bethesda-produced, but developed by Obsidian Entertainment, thus reuniting the Fallout franchise with many of the people who made it into such a "cult favorite" in the first place. Call it a spin-off or standalone expansion, the only thing we knew it not to be was a full sequel, despite being a full game in its own right. Fallout: New Vegas is the latest addition to the Fallout franchise, though it was hard to peg down what this title was exactly based on pre-release PR.
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